OnPlayerSpawn: Difference between revisions
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{{Info|Event|Server|1.0}} | {{Info|Event|Server & Client|1.0}} | ||
{{FuncDescription|Called when a player spawns. This usually happens after they died. Use [[SetPlayerRespawnTime]] to control how long it takes before they respawn.}} | {{FuncDescription|Called when a player spawns. This usually happens after they died. Use [[SetPlayerRespawnTime]] to control how long it takes before they respawn.}} |
Revision as of 09:45, 23 March 2019
Description
Called when a player spawns. This usually happens after they died. Use SetPlayerRespawnTime to control how long it takes before they respawn.
Syntax
OnPlayerSpawn(player)
Parameters
- player
The player who has spawned.
Example
function OnPlayerSpawn(player)
end
AddEvent("OnPlayerSpawn", OnPlayerSpawn)
See also
Player
- OnPlayerServerAuth
- OnPlayerSteamAuth
- OnPlayerDownloadFile
- OnPlayerStreamIn
- OnPlayerStreamOut
- OnPlayerPickupHit
- OnPlayerJoin
- OnPlayerQuit
- OnPlayerSpawn
- OnPlayerDeath
- OnPlayerWeaponShot
- OnPlayerDamage
- OnPlayerChat
- OnPlayerChatCommand
- OnPlayerInteractDoor
- OnPlayerChangeDimension
Vehicle
- OnPlayerEnterVehicle
- OnPlayerLeaveVehicle
- OnPlayerStateChange
- OnVehicleRespawn
- OnVehicleStreamIn
- OnVehicleStreamOut
- OnVehicleDamage
- OnVehicleChangeDimension
- OnVehicleCreated
- OnVehicleDestroyed
Game
Package
NPC
- OnNPCReachTarget
- OnNPCDamage
- OnNPCSpawn
- OnNPCDeath
- OnNPCStreamIn
- OnNPCStreamOut
- OnNPCChangeDimension
- OnNPCCreated
- OnNPCDestroyed
Object
- OnObjectStopMoving
- OnObjectChangeDimension
- OnObjectCreated
- OnObjectDestroyed
- OnObjectStreamIn
- OnObjectStreamOut