OnPackageStart: Difference between revisions
From Onset Developer Wiki
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{Info|Event|Server|1.0}} | {{Info|Event|Server & Client|1.0}} | ||
{{FuncDescription|Package was started and its scripts loaded. Use this event to initialize your script. For instance connecting to a database.}} | {{FuncDescription|Package was started and its scripts loaded. Use this event to initialize your script. For instance connecting to a database.}} |
Revision as of 09:46, 23 March 2019
Description
Package was started and its scripts loaded. Use this event to initialize your script. For instance connecting to a database.
Syntax
OnPackageStart()
Example
__EDIT_ME__
See also
Player
- OnPlayerServerAuth
- OnPlayerSteamAuth
- OnPlayerDownloadFile
- OnPlayerStreamIn
- OnPlayerStreamOut
- OnPlayerPickupHit
- OnPlayerJoin
- OnPlayerQuit
- OnPlayerSpawn
- OnPlayerDeath
- OnPlayerWeaponShot
- OnPlayerDamage
- OnPlayerChat
- OnPlayerChatCommand
- OnPlayerInteractDoor
- OnPlayerChangeDimension
Vehicle
- OnPlayerEnterVehicle
- OnPlayerLeaveVehicle
- OnPlayerStateChange
- OnVehicleRespawn
- OnVehicleStreamIn
- OnVehicleStreamOut
- OnVehicleDamage
- OnVehicleChangeDimension
- OnVehicleCreated
- OnVehicleDestroyed
Game
Package
NPC
- OnNPCReachTarget
- OnNPCDamage
- OnNPCSpawn
- OnNPCDeath
- OnNPCStreamIn
- OnNPCStreamOut
- OnNPCChangeDimension
- OnNPCCreated
- OnNPCDestroyed
Object
- OnObjectStopMoving
- OnObjectChangeDimension
- OnObjectCreated
- OnObjectDestroyed
- OnObjectStreamIn
- OnObjectStreamOut