OnPlayerJoin
From Onset Developer Wiki
Description
Called when a player is fully connected to the server. The game has started on the client and the player is going to spawn after this event was executed.
Called after OnClientConnectionRequest and after OnPlayerServerAuth.
Syntax
OnPlayerJoin(player)
Parameters
- player
The player who has joined.
Example
function OnPlayerJoin(player)
-- Set where the player is going to spawn.
SetPlayerSpawnLocation(player, 125773.000000, 80246.000000, 1645.000000, 90.0)
AddPlayerChatAll('<span color="#eeeeeeaa">'..GetPlayerName(player)..' ('..player..') joined the server</>')
AddPlayerChatAll('<span color="#eeeeeeaa">There are '..GetPlayerCount()..' players on the server</>')
AddPlayerChat(player, "Welcome to the server!")
end
AddEvent("OnPlayerJoin", OnPlayerJoin)