OnPlayerDeath

From Onset Developer Wiki
Revision as of 22:46, 24 January 2020 by REDRUM (talk | contribs) (→‎Example)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
OnPlayerDeath

Type: Event
Context: Server & Client
Introduced: v1.0

Description

Calls when a player dies by any means possible. If the player wasn't killed by another player, instigator will be the same as the player.

Syntax

OnPlayerDeath(player, instigator)

Parameters

  • player
    The player that has died.
  • instigator
    The player who is responsible for the death.

Example

function OnPlayerDeath(player, instigator)
    if player == instigator then 
	AddPlayerChat(player, '<span color="#ff0000">You have killed yourself.</>')
      else
        AddPlayerChat(player, '<span color="#ff0000">You were killed by '..GetPlayerName(instigator)..'.</>')
    end
end
AddEvent("OnPlayerDeath", OnPlayerDeath)

See also