OnPlayerDeath: Difference between revisions

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m (Player server events and description.)
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{{Info|Event|Server & Client|1.0}}
{{Info|Event|Server & Client|1.0}}


{{FuncDescription|__EDIT_ME__}}
{{FuncDescription|Calls when a player dies by any means possible. If the player wasn't killed by another player, instigator will be the same as the player.}}


{{FuncSyntax|OnPlayerDeath(player, instigator)}}
{{FuncSyntax|OnPlayerDeath(player, instigator)}}
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{{RelatedFunctions}}
{{RelatedFunctions}}
{{ServerEvents}}
{{PlayerServerEvents}}

Revision as of 07:54, 16 January 2020

OnPlayerDeath

Type: Event
Context: Server & Client
Introduced: v1.0

Description

Calls when a player dies by any means possible. If the player wasn't killed by another player, instigator will be the same as the player.

Syntax

OnPlayerDeath(player, instigator)

Parameters

  • player
    The player that has died.
  • instigator
    The player who is responsible for the death.

Example

__EDIT_ME__

See also