OnPlayerSpawn: Difference between revisions

From Onset Developer Wiki
No edit summary
No edit summary
Line 3: Line 3:
{{FuncDescription|Called when a player spawns. This usually happens after they died. Use [[SetPlayerRespawnTime]] to control how long it takes before they respawn.}}
{{FuncDescription|Called when a player spawns. This usually happens after they died. Use [[SetPlayerRespawnTime]] to control how long it takes before they respawn.}}


{{FuncSyntax|OnPlayerSpawn(player)}}
{{FuncSyntax|OnPlayerSpawn(playerid)}}


{{FuncParameters}}
{{FuncParameters}}
{{FuncParam|player|The player who has spawned.}}
{{FuncParam|playerid|The player who has spawned.}}


== Example ==
== Example ==
<syntaxhighlight lang="Lua">
<syntaxhighlight lang="Lua">
function OnPlayerSpawn(player)
function OnPlayerSpawn(playerid)


end
end

Revision as of 04:30, 17 November 2019

OnPlayerSpawn

Type: Event
Context: Server & Client
Introduced: v1.0

Description

Called when a player spawns. This usually happens after they died. Use SetPlayerRespawnTime to control how long it takes before they respawn.

Syntax

OnPlayerSpawn(playerid)

Parameters

  • playerid
    The player who has spawned.

Example

function OnPlayerSpawn(playerid)

end
AddEvent("OnPlayerSpawn", OnPlayerSpawn)

See also

Player

Vehicle

Game

Package

NPC

Object

Pickup

Text3D

Door