OnPlayerWeaponShot: Difference between revisions

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{{FuncParam|player|The player that has shot the weapon.}}
{{FuncParam|player|The player that has shot the weapon.}}
{{FuncParam|player|Weapon model id.}}
{{FuncParam|player|Weapon model id.}}
{{FuncParam|hittype|The type of entity which was hit.}}
{{FuncParam|hittype|The [[HitType|type of entity]] which was hit.}}
{{FuncParam|hitid|The identifier of the entity which was hit.}}
{{FuncParam|hitid|The identifier of the entity which was hit.}}
{{FuncParam|hitX|The X coordinate of this hit.}}
{{FuncParam|hitX|The X coordinate of this hit.}}

Revision as of 22:13, 22 March 2019

OnPlayerWeaponShot

Type: Event
Context: Server
Introduced: v1.0

Description

__EDIT_ME__

Syntax

OnPlayerWeaponShot(player, weapon, hittype, hitid, hitX, hitY, hitZ, startX, startY, normalX, normalY, normalZ)

Parameters

  • player
    The player that has shot the weapon.
  • player
    Weapon model id.
  • hittype
    The type of entity which was hit.
  • hitid
    The identifier of the entity which was hit.
  • hitX
    The X coordinate of this hit.
  • hitY
    The Y coordinate of this hit.
  • hitZ
    The Z coordinate of this hit.
  • startX
    The X coordinate of where this short started from.
  • startY
    The Y coordinate of where this short started from.
  • startY
    The Z coordinate of where this short started from.
  • normalX
    Impact normal X of the hit.
  • normalY
    Impact normal Y of the hit.
  • normalZ
    Impact normal Z of the hit.

Example

__EDIT_ME__

See also

Player

Vehicle

Game

Package

NPC

Object

Pickup

Text3D

Door