SetPlayerHeadSize: Difference between revisions

From Onset Developer Wiki
No edit summary
No edit summary
Line 7: Line 7:
{{FuncParameters}}
{{FuncParameters}}
{{FuncParam|player|The player identifier}}
{{FuncParam|player|The player identifier}}
{{FuncParam|size|The size in floating point value (range 0.0 to 3.0}}
{{FuncParam|size|The size in floating point value (range 0.0 - 3.0)}}


{{FuncReturnValue|This function returs nothing.}}
{{FuncReturnValue|This function returs nothing.}}

Revision as of 12:49, 20 November 2019

SetPlayerHeadSize

Type: Function
Context: Server
Introduced: v1.0

Description

Sets the player's head size.

Syntax

SetPlayerHeadSize(player, size)

Parameters

  • player
    The player identifier
  • size
    The size in floating point value (range 0.0 - 3.0)

Return Value

  • This function returs nothing.

Example

local ts12 = 0
function cmd_tscene12(player)
	ts12 = CreateTimer(IncreaseHeadSize, 10, player)
end
AddCommand("tscene12", cmd_tscene12)

function IncreaseHeadSize(player)
	local size = GetPlayerHeadSize(player) + 0.1
	SetPlayerHeadSize(player, size)
	if (size > 3.0) then
		DestroyTimer(ts12)
	end
end

See also

index.lua

Game

Colors

Miscellaneous

Time

Server

Explosion

Door

Network

NPC

Object

Package

Event

Pickup

Player

Text3D

Timer

Vehicles

HTTP